Unnamed, Ymiret, Fighter, Normal, Multi-Target ATK, Flexible DMG Type, Freeze, Slow, Freeze Immunity, Winters Bite, Scale Armor, Legendary,

Talent. .

When deployed, unleashes Boreal Winds, inflicting a 25% Slow on all enemies within 2 tiles and extending the Effect Duration of Freeze on them by 50%, up to a maximum extension of 1.5 secs. The hero gains Freeze Immunity.

  • Basic Attack. P. ATK.
    • Deals 80% AoE DMG to the target and their surrounding enemies, hitting up to 5 enemies.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Level 4 DMG +5%.
  • Level 5 DMG +5%.
  • Ultimate. Frozen Tempest. Manual
    • Cost = 1000 Rage. Initial Rage 600. Lasts 15 secs.
    • When activated, ascends into the air, expanding ATK Range and reducing Block to O.
    • Basic ATK now turns into Frost Breath, dealing 140% AoE M. DMG to the target and their surrounding enemies, hitting up to 8 enemies and inflicting 1 stack of Winter’s Bite on them.
    • Allies within the Talent range receive Freeze Immunity during the effect duration.
  • Level 2 DMG +20%.
  • Level 3 DMG +20%.
  • Level 4 Effect Duration +5 secs.
  • Level 5 Skill Cost -100.
  • Frost Breath. Passive.
    • When targeting enemies inflicted with Freeze, ignores 15% of their DEF.
    • When Winter’s Bite on any enemy triggers Freeze, deals an extra M. DMG ranging from 80% to 360% based on the Effect Duration of the triggered Freeze.
    • This M. DMG reaches its maximum when the Effect Duration reaches 4.5 sec.
  • Level 2 Extra DMG Multiplier +10%.
  • Level 3 DEF Penetration Increase +5%.
  • Level 4 Extra DMG Multiplier +10%.
  • Level 5 DEF Penetration Increase +5%.
  • Glacial Scales. Passive.
    • When deployed, gains 4 stacks of Scale Armor.
    • When possessing Scale Armor, deals higher DMG to closer enemies, up to a maximum increase of 20%.
    • When receiving DMG, loses 1 stacks of Scale Armor. Up to 1 stack can be lost every 1 sec.
    • When the Ultimate ends, restores Scale Armor to full stacks.
  • Level 2 Scale Armor stacks +1.
  • Level 3 DMG Increase +5%.
  • Level 4 Scale Armor stacks +1.
  • Level 5 DMG Increase +5%.
  • Ancient Blood. Passive.
    • Increases team members DMG by 4%.

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