
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent
Basic ATK has a 30% chance to grant Potent Magic Incense instead. Starting from the 6th incense granted, Magic Incense or Potent Magic Incense will apply 20%.

- Basic Attack. Single-Target Heal.
- Grants Magic Incense upon 1 ally in range.
- Level 2 Healing Multiplier +5%.
- Level 3 Healing Multiplier +5%.
- Level 4 Healing Multiplier +5%.
- Level 5 Healing Multiplier +5%.

- Ultimate. Vitality Incense. Auto
- Cost = 8000 Rage. Initial Rage 200. Lasts 12 secs.
- The hero can heal 2 more allied unit(s), granting them Magic Incense and increasing their DEF by 20%. This effect lasts for 12 sec.
- Level 2 Effect Duration +6 secs.
- Level 3 Skill Cost -100, Initial Rage +100.
- Level 4 DEF Increase +10%.
- Level 5 Skill Cost -100, Initial Rage +100.

- Guardian Fume. Passive.
- Cooldown 40 secs.
- Grants 1 shield to 1 ally in range with HP below 35% for 10 sec. The shield value equals to 60% of the target’s Max HP.
- Level 2 Cooldown -5 secs.
- Level 3 Shield +20%.
- Level 4 Cooldown -5 secs.
- Level 5 Shield +20%.

- Permeating Incense. Passive.
- After entering the field, increases ATK by 5% for every 25 secs, stacking up to 3 times.
- Level 2 ATK Increase +2%.
- Level 3 Trigger Interval -2 secs.
- Level 4 ATK Increase +3%.
- Level 5 Trigger Interval -3 secs.

- Arena Cost Reduced. Passive.
- Reduces the heroes cost in the Arena by 5.
- Awaken.
- A1. Increases the chance of Basic ATK granting Potent Magic Incense to 50%.
- A2. ATK +300.
- A3. After Permeating Incense is fully stacked, all Basic ATKs will grant Potent Magic Incense instead.
- A4. Healing Effect +12.
- A5. When casting Vitality Incense, the cooldown of Guardian Fume immediately ends. During the effect of Vitality Incense, reduces the cooldown of Guardian Fume to 10 secs.
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