Chaotic, Esotericist, Dassomi, Healer, Magic, Arena Mastery, Wide Heal, Continuous Heal, Potent Magic Incense, Magic Incense, Legendary,

Talent

Basic ATK has a 30% chance to grant Potent Magic Incense instead. Starting from the 6th incense granted, Magic Incense or Potent Magic Incense will apply 20%.

  • Basic Attack. Single-Target Heal.
  • Level 2 Healing Multiplier +5%.
  • Level 3 Healing Multiplier +5%.
  • Level 4 Healing Multiplier +5%.
  • Level 5 Healing Multiplier +5%.
  • Ultimate. Vitality Incense. Auto
    • Cost = 8000 Rage. Initial Rage 200. Lasts 12 secs.
    • The hero can heal 2 more allied unit(s), granting them Magic Incense and increasing their DEF by 20%. This effect lasts for 12 sec.
  • Level 2 Effect Duration +6 secs.
  • Level 3 Skill Cost -100, Initial Rage +100.
  • Level 4 DEF Increase +10%.
  • Level 5 Skill Cost -100, Initial Rage +100.
  • Guardian Fume. Passive.
    • Cooldown 40 secs.
    • Grants 1 shield to 1 ally in range with HP below 35% for 10 sec. The shield value equals to 60% of the target’s Max HP.
  • Level 2 Cooldown -5 secs.
  • Level 3 Shield +20%.
  • Level 4 Cooldown -5 secs.
  • Level 5 Shield +20%.
  • Permeating Incense. Passive.
    • After entering the field, increases ATK by 5% for every 25 secs, stacking up to 3 times.
  • Level 2 ATK Increase +2%.
  • Level 3 Trigger Interval -2 secs.
  • Level 4 ATK Increase +3%.
  • Level 5 Trigger Interval -3 secs.
  • Arena Cost Reduced. Passive.
    • Reduces the heroes cost in the Arena by 5.

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