
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent
With each Darkmoon Arrow triggered, gains 30 Rage.

- Basic Attack. M. ATK.
- Deals 100% DMG to 1 enemy. Airborne units are prioritized and take extra DMG. There is a 25% chance of triggering Darkmoon Arrow, with the chance scaling based on the distance from the target.
- Level 2 DMG +5%.
- Level 3 DMG +5%.

- Ultimate. Spider Sense. Manual
- Cost = 900 Rage. Initial Rage 200.
- Convenes the power of the Darkmoon, shooting 3 Darkmoon Arrow to a single target rapidly. Restores an extra 60 Rage if the target is killed.
- Level 2 Skill Cost -100, Initial Rage +100, Rage Restored with Kills +20.
- Level 3 Number of Darkmoon Arrows +1, DMG by Darkmoon Arrows +20%.
- Level 4 Skill Cost -100, Initial Rage +100, Rage Restored with Kills +20.
- Level 5 Number of Darkmoon Arrows +1, DMG by Darkmoon Arrows +20%.

- Darkmoon Mark. Passive.
- Darkmoon Arrow marks the target for 7 secs, stacking up to 5 times. Each stack increases the marked targets DMG taken by 5%.
- Level 2 Effect Duration +1 sec.
- Level 3 DMG Increase Per Stack +1%.
- Level 4 Effect Duration +2 secs, DMG Increase Per Stack +1%.
- Level 5 DMG Increase Per Stack +1%.

- Piercing Vision II. Lord Skill.
- Increase faction team members basic attributes by 10%.
- Faction team members ATK Ranges are also increased.
- Awaken.
- A1. Increases ATK Spd by 30 for 6 secs upon triggering Darkmoon Arrow.
- A2. ATK +200.
- A3. Increase Basic ATKs chance of triggering Darkmoon Arrow by 10%.
- A4. ATK Spd +25.
- A5. Darkmoon Arrow inflicts Immobilized State to the enemies.
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