Piercer, Luneria, Marksman, Magic, Magic Marksman, Sustained DMG, Darkmoon Arrow, Immobilized State, Lord Skill, Lord, Epic,

Talent

With each Darkmoon Arrow triggered, gains 30 Rage.

  • Basic Attack. M. ATK.
    • Deals 100% DMG to 1 enemy. Airborne units are prioritized and take extra DMG. There is a 25% chance of triggering Darkmoon Arrow, with the chance scaling based on the distance from the target.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Ultimate. Spider Sense. Manual
  • Cost = 900 Rage. Initial Rage 200.
  • Convenes the power of the Darkmoon, shooting 3 Darkmoon Arrow to a single target rapidly. Restores an extra 60 Rage if the target is killed.
  • Level 2 Skill Cost -100, Initial Rage +100, Rage Restored with Kills +20.
  • Level 3 Number of Darkmoon Arrows +1, DMG by Darkmoon Arrows +20%.
  • Level 4 Skill Cost -100, Initial Rage +100, Rage Restored with Kills +20.
  • Level 5 Number of Darkmoon Arrows +1, DMG by Darkmoon Arrows +20%.
  • Darkmoon Mark. Passive.
    • Darkmoon Arrow marks the target for 7 secs, stacking up to 5 times. Each stack increases the marked targets DMG taken by 5%.
  • Level 2 Effect Duration +1 sec.
  • Level 3 DMG Increase Per Stack +1%.
  • Level 4 Effect Duration +2 secs, DMG Increase Per Stack +1%.
  • Level 5 DMG Increase Per Stack +1%.
  • Piercing Vision II. Lord Skill.
  • Increase faction team members basic attributes by 10%.
  • Faction team members ATK Ranges are also increased.

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