Piercer, Ivoar, Markman, Piercing, Anti-Air, DEF Penetration, Lord Skill, Lord, Legendary,

Talent

Conjures 1 flying sword every 4 sec. There can be at most 12 flying swords at the same time. Every extra allied Marksman on the field increases the conjuring speed of flying swords. When there are 4 extra Marksmen in the battle the conjuring speed maxes out, reaching 1 flying sword every 2 secs.

  • Basic Attack. P. ATK.
    • Deals 50% DMG to 1 enemy, 2 times, prioritizing airborne units.
  • Level 2 DMG +2%.
  • Level 3 DMG +2%.
  • Level 4 DMG +2%.
  • Level 5 DMG +3%.
  • Ultimate. Infinite Blades. Manual
  • Cost = 500 Rage. Initial Rage 300. Lasts 3 secs.
  • Consumes all flying swords and activates the flying sword formation to continuously deal 25% DMG to the enemy with the lowest HP in range. The frequency of strikes increases with the number of flying swords, reaching up to 60 strikes with 12 flying swords.
  • Level 2 DMG +3%.
  • Level 3 DMG +3%.
  • Level 4 DMG +4%.
  • Level 5 DMG +15%.
  • Victorious Pursuit. Passive.
    • Upon casting the Ultimate, reduces the ATK Interval by 20%, and each ATK deals 55% DMG 3 times. This effect lasts for 10 sec. If an Ultimate consumes 12 flying swords, the Duration of this effect is extended by 5 sec.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Level 4 DMG +5%.
  • Level 5 DMG +5%.
  • Lethal Bladestorm. Passive.
    • After an allied Marksman casts their Ultimate, gains 1 flying sword, and the following 3 Basic ATKs of this hero ignore an extra 15% DEF.
  • Level 2 Anti-air DMG Increase +3%.
  • Level 3 DEF Penetration Increase +3%.
  • Level 4 Anti-air DMG Increase +4%.
  • Level 5 DEF Penetration Increase +5%.
  • Piercing Vision III. Lord Skill.
  • Increase faction team members basic attributes by 15%.
  • Faction team members’ ATK Ranges are also increased.
  • When deployed, faction team members’ DMG increases by 15% every 20 sec, stacking up to 3 times.

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