Infernal, Piercer, Hex, Marksman, Magic, Magic Marksman, Random Skill Effect, Anti-Air, Card of Fate, The Joker, The Fool, Burning, Stun, Freeze, Immobilising State, Invisibility, Legendary,

Talent

Gains 1 Card of Fate with each ATK. When having 4 cards, the hero has a chance to randomly obtain acquire 1 card from the following: Temperance, Death, and Strength. Deals extra DMG to airborne units.

  • M. ATK. Deals 100% M. DMG to 1 enemy prioritizing airborne units.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Level 4 DMG +5%.
  • Level 5 DMG +5%..
  • Ultimate. Mad Truth. Manual.
    • Cost = 1000 Rage. Initial Rage 700. Lasts 30 secs.
    • When triggered, increases DMG by 100% and ATK Spd. by 100, reduces ATK Interval by 50%, and replaces all cards with The Joker. This effect lasts for 30 sec.
  • Level 2 DMG Increase +20%.
  • Level 3 DMG Increase +20%.
  • Level 4 Effect Duration +5 secs.
  • Level 5 Skill Cost -100.
  • Fate: Trial. Passive. . .
    • Each ATK launched has a 15% chance to inflict Stun on the target for 2 sec. Increases DMG dealt to targets inflicted with CC Effects (Stun, Freeze, Immobilized State, etc.) by 45%.
  • Level 2 DMG Multiplier +5%.
  • Level 3 DMG Multiplier +5%.
  • Level 4 DMG Multiplier +5%.
  • Level 5 Trigger Chance +5%.
  • Fate: The Hermit. Passive.
    • When triggered by receiving DMG, resists the incoming DMG and gains Invisibility for 3 sec. This effect can only be triggered 1 time every 50 sec.
  • Level 2 Cooldown -2 secs.
  • Level 3 Cooldown -2 secs.
  • Level 4 Cooldown -2 secs.
  • Level 5 Cooldown -4 secs.

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