
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent
Gains 1 Card of Fate with each ATK. When having 4 cards, the hero has a chance to randomly obtain acquire 1 card from the following: Temperance, Death, and Strength. Deals extra DMG to airborne units.

- M. ATK. Deals 100% M. DMG to 1 enemy prioritizing airborne units.
- Level 2 DMG +5%.
- Level 3 DMG +5%.
- Level 4 DMG +5%.
- Level 5 DMG +5%..

- Ultimate. Mad Truth. Manual.
- Cost = 1000 Rage. Initial Rage 700. Lasts 30 secs.
- When triggered, increases DMG by 100% and ATK Spd. by 100, reduces ATK Interval by 50%, and replaces all cards with The Joker. This effect lasts for 30 sec.
- Level 2 DMG Increase +20%.
- Level 3 DMG Increase +20%.
- Level 4 Effect Duration +5 secs.
- Level 5 Skill Cost -100.

- Fate: Trial. Passive.
.
.
- Each ATK launched has a 15% chance to inflict Stun on the target for 2 sec. Increases DMG dealt to targets inflicted with CC Effects (Stun, Freeze, Immobilized State, etc.) by 45%.
- Level 2 DMG Multiplier +5%.
- Level 3 DMG Multiplier +5%.
- Level 4 DMG Multiplier +5%.
- Level 5 Trigger Chance +5%.

- Fate: The Hermit. Passive.
- When triggered by receiving DMG, resists the incoming DMG and gains Invisibility for 3 sec. This effect can only be triggered 1 time every 50 sec.
- Level 2 Cooldown -2 secs.
- Level 3 Cooldown -2 secs.
- Level 4 Cooldown -2 secs.
- Level 5 Cooldown -4 secs.
- Awaken.
- A1. During the effect of Mad Truth, there is a chance to draw The Fool.
- A2. ATK +300.
- A3. During the effect of Mad Truth, performing Basic ATK against targets inflicted with Burning extends the duration of Mad Truth by 1 sec, up to a maximum increase of 30 secs.
- A4. Penetration +5%.
- A5. Each draw returns 1 Card of Fate and increases each DMG dealt by The Joker and The Fool by 30%.
Leave a comment