
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent.
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Basic ATK applies a 50% Slow for 2 secs. Gains a +70 ATK Spd Increase for 3 secs when attacking enemies inflicted with a Slow.

- Basic Attack. M. ATK. Deals DMG to 1 enemy.
- Cannot Upgrade Basic ATK.

- Ultimate. Sanguine Rite. Manual.
- Cost = 1,000 Rage. Initial Rage 600. Lasts 10 secs.
- Deducts 50% of the current HP of allies in range. Then starts a ritual that lasts for 10 secs to provide allies in range with a +50 ATK Spd Increase for 10 secs and deduct 20% of their current HP every 2 secs.
- Level 2 ATK Spd Increase +20.
- Level 3 Immediate HP Deduction +10%
- Level 4 ATK Spd Increase +30
- Level 5 Skill Cost -100.

- Nether Blood. Passive.
.
- During Sanguine Rite, when any ally in range receives DMG, there is a 20% chance to deal 90% AoE DMG to their nearby enemies and inflict a +20% Vulnerability (M. DMG) and a +20% Vulnerability (P. DMG) for 3 secs at the same time.
- Level 2 AoE DMG +10%.
- Level 3 Trigger Chance +5%.
- Level 4 AoE DMG +20%.
- Level 5 Trigger Chance +5%.

- Cursed Infusion. Passive.
- If any allies HP drops below 50% due to the HP deduction of Sanguine Rite, they will gain DMG Increase. If not half of the DMG Increase will be granted.
- Level 2 DMG Increase +10%.
- Level 3 HP Threshold +10%.
- Level 4 DMG Increase +10%.
- Level 5 HP Threshold +10%.

- Arena Cost Reduced. Passive.
- reduces the heroes Cost in the Arena by 4.
- Awaken.
- A1. After the first HP Deduction by Sanguine Rite, if any allies HP falls below 30%, then their acquired a +70 ATK Spd Increase will last 10 more secs.
- A2. ATK +300.
- A3. For each ally affected by the first HP deduction, restores 60 Rage at the end of Sanguine Rite, with a cap of 240.
- A4. Redeployment Time -15 Secs.
- A5. Within 10 secs after casting Sanguine Rite, Basic ATK can hit 2 additional targets. Each Basic ATK also deals 60% extra DMG to the targets hit 1 time.
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