Chaotic, Cultist, Durza, Mage, Magic, Arena Mastery, Buff, No Retreat, Slow, ATK Spd Increase, Vulnerability (P. DMG), Vulnerability (M. DMG), DMG Increase, Legendary,

Talent. .

Basic ATK applies a 50% Slow for 2 secs. Gains a +70 ATK Spd Increase for 3 secs when attacking enemies inflicted with a Slow.

  • Basic Attack. M. ATK. Deals DMG to 1 enemy.
    • Cannot Upgrade Basic ATK.
  • Ultimate. Sanguine Rite. Manual.
    • Cost = 1,000 Rage. Initial Rage 600. Lasts 10 secs.
  • Deducts 50% of the current HP of allies in range. Then starts a ritual that lasts for 10 secs to provide allies in range with a +50 ATK Spd Increase for 10 secs and deduct 20% of their current HP every 2 secs.
  • Level 2 ATK Spd Increase +20.
  • Level 3 Immediate HP Deduction +10%
  • Level 4 ATK Spd Increase +30
  • Level 5 Skill Cost -100.
  • Nether Blood. Passive. .
    • During Sanguine Rite, when any ally in range receives DMG, there is a 20% chance to deal 90% AoE DMG to their nearby enemies and inflict a +20% Vulnerability (M. DMG) and a +20% Vulnerability (P. DMG) for 3 secs at the same time.
  • Level 2 AoE DMG +10%.
  • Level 3 Trigger Chance +5%.
  • Level 4 AoE DMG +20%.
  • Level 5 Trigger Chance +5%.
  • Cursed Infusion. Passive.
    • If any allies HP drops below 50% due to the HP deduction of Sanguine Rite, they will gain DMG Increase. If not half of the DMG Increase will be granted.
  • Level 2 DMG Increase +10%.
  • Level 3 HP Threshold +10%.
  • Level 4 DMG Increase +10%.
  • Level 5 HP Threshold +10%.
  • Arena Cost Reduced. Passive.
    • reduces the heroes Cost in the Arena by 4.

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