Cultist, Chaotic, Cerberus, Fighter, Magic, Arena Mastery, Burst DMG, Multi-Target ATK, Legendary,

Talent

Summons Water of Decay at the location of the enemy target at the cost of 20% of Max HP every 14 sec, inflicting 30% AoE DMG every sec for 6 sec. Whenever this hero takes DMG, the Cooldown is reduced by 2 sec. This hero cannot be healed or revived by allies. And each death extends Redeployment Time by 30 sec.

  • Basic Attack. M. ATK.
    • When deployed, immediately deals 200% AoE DMG to surrounding enemies and then creates Water of Decay beneath the hero’s feet, dealing 40% AOE DMG to multiple enemies per sec. The effect lasts permanently.
  • Level 2 DMG +2%.
  • Level 3 DMG +2%.
  • Level 4 DMG +2%.
  • Level 5 DMG +2%.
  • Ultimate. Spectre-binded. Manual
    • Cost = 900 Rage. Initial Rage 500. Lasts 15 secs.
    • During the Ultimate, increases DMG by 70%. Additionally, each instance of DMG dealt will inflict 50% Slow on the target for 15 secs.
  • Level 2 DMG Increase +10%.
  • Level 3 DMG Increase +10%.
  • Level 4 DMG Increase +10%.
  • Level 5 Effect Duration +5 secs.
  • Waltz of Doom. Passive.
    • Upon death, generates a Ground Effect Area underneath, dealing 1000% AoE DMG per sec for 12 secs.
  • Level 2 DMG +20%.
  • Level 3 Ground Effect Area Duration +3 secs.
  • Level 4 DMG +20%.
  • Level 5 Ground Effect Area Duration +5 secs.
  • Evil Anointing. Passive.
    • Reduces the heroes first deployment Cost by 6. Upon his first death, reduces the next deployment Cost of every allied Mage by 1.
  • Level 2 First deployment Cost -1.
  • Level 3 First deployment Cost -1.
  • Level 4 First deployment Cost -1.
  • Level 5 Cost reduction for allied Mages +1.
  • Arena Cost Reduced. Passive.
    • reduces the heroes cost in the Arena by 2.

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