Chaotic, Nightmare, Valeriya, Fighter, Normal,  Arena Mastery, Burst DMG, Self-heal, Power of the sword, Vulnerability (P. DMG), Unyielding,

Talent

Increases ATK and DEF based on lost HP up to 60% at 30% HP.

  • Basic Attack. P. ATK. Deals 100% DMG to 1 enemy.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Level 4 DMG +5%.
  • Level 5 DMG +5%.
  • Ultimate. Blood Infusion. Manual
  • Cost = 1,000 Rage. Initial Rage 500. Lasts 16 secs.
  • DMG +80%. Each ATK consumes 10% of the current HP and generates 1 stack of Power of the Sword, up to 8 stacks. The hero cannot be healed during the skill. When the skill ends, deals 400% Burst DMG to the main target and 4 targets around them.
  • Level 2 DMG Increase +20%.
  • Level 3 DMG Increase +20%.
  • Level 4 Burst DMG Increase +40%.
  • Level 5 Skill Cost -100, Initial rage +200.
  • Plunging Slash. Auto.
  • 20 sec Cooldown, 3 sec duration.
  • Smashes 1 enemy within 2 tiles ahead, dealing 240% DMG, inflicting a +20% Vulnerability (P. DMG) for 10 secs. During the Ultimate, each ATK reduces Plunging Slashes Cooldown by 2 secs.
  • Level 2 DMG +20%.
  • Level 3 DMG +20%.
  • Level 4 DMG +20%.
  • Level 5 Cooldown Reduction per ATK +1 sec.
  • Will of Steel. Passive. When HP drops below 30%, restores 2% HP per sec. triggers the following effect instead during the Ultimate: the hero enters the Unyielding state upon taking fatal DMG and dies immediately when the Ultimate ends, which can be triggered up to 1 time per deployment.
  • Level 2 HP Restored per sec +1%.
  • Level 3 HP Restored per sec +1%.
  • Level 4 HP Restored per sec +1%.
  • Level 5 HP Restored per sec +1%.
  • Arena Cost Reduced.
  • Reduces the heroes Cost in the Arena by 4.

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