
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent.
DMG scales off of DEF. When the iron hammer is in the Heated State, ATK has a 30% chance of inflicting the enemy with a Stun for 1 sec.

- Basic Attack. P. ATK. Deals 100% DMG to 1 enemy. Each strike builds up energy in the hammers. After 10 strikes, the hammers enter a Heated State.
- Level 2 DMG +5%.
- Level 3 DMG +5%.
- Level 4 DMG +5%.
- Level 5 DMG +5%.

- Ultimate. Tempering Strikes. Manual
- Cost = 1,000 Rage. Initial Rage 400. Lasts 15 secs.
- Each strike causes 120% DMG to up to 5 enemies in front of the caster when the skill ends, removes the hammers Heated State.
- Level 2 DMG +5%.
- Level 3 DMG +5%.
- Level 4 DMG +5%.
- Level 5 DMG +5%. Skill Cost -100.

- Master Craftsman. Passive. Each ATK increases DEF by 1%, up to 10 stacks. Gains an extra 10% DEF and deals 10% more DMG when in the Heated State.
- Level 2 Heated State: Def Increase +5%, DMG increase +5%.
- Level 3 Heated State: Def Increase +5%, DMG increase +5%.
- Level 4 Heated State: Def Increase +5%, DMG increase +5%.
- Level 5 Def Increase Per ATK +1%.

- Fortifying Sparks. Passive.
- When Tempering Strikes is active, every strike will apply a buff to 1 random ally within 3 tiles, based on the current status of the hammer.
- Normal State: Applies a shield equal to 100% of the heroes DEF for 10 secs.
- Heated State: Applies both the Normal State buff and DMG Increase.
- When Tempering Strikes is active, every strike will apply a buff to 1 random ally within 3 tiles, based on the current status of the hammer.
- Level 2 Shield Strength +10%.
- Level 3 DMG Increase +5%.
- Level 4 Shield Strength +10%.
- Level 5 DMG Increase +5%.
- Awaken.
- A1. When attacking, there is a 10% chance to cast Fortifying Sparks on 1 ally within 3 tiles.
- A2. HP +1200.
- A3. CC Effect Duration +1 sec.
- A4. All DMG Reductions+8%.
- A5. The Heated State does not terminate along with the ultimate skill.
Leave a comment