Nightmare, Azhor, Defender, Normal, Control, Shield, Stun, DMG Increase,

Talent.

DMG scales off of DEF. When the iron hammer is in the Heated State, ATK has a 30% chance of inflicting the enemy with a Stun for 1 sec.

  • Basic Attack. P. ATK. Deals 100% DMG to 1 enemy. Each strike builds up energy in the hammers. After 10 strikes, the hammers enter a Heated State.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Level 4 DMG +5%.
  • Level 5 DMG +5%.
  • Ultimate. Tempering Strikes. Manual
  • Cost = 1,000 Rage. Initial Rage 400. Lasts 15 secs.
  • Each strike causes 120% DMG to up to 5 enemies in front of the caster when the skill ends, removes the hammers Heated State.
  • Level 2 DMG +5%.
  • Level 3 DMG +5%.
  • Level 4 DMG +5%.
  • Level 5 DMG +5%. Skill Cost -100.
  • Master Craftsman. Passive. Each ATK increases DEF by 1%, up to 10 stacks. Gains an extra 10% DEF and deals 10% more DMG when in the Heated State.
  • Level 2 Heated State: Def Increase +5%, DMG increase +5%.
  • Level 3 Heated State: Def Increase +5%, DMG increase +5%.
  • Level 4 Heated State: Def Increase +5%, DMG increase +5%.
  • Level 5 Def Increase Per ATK +1%.
  • Fortifying Sparks. Passive.
    • When Tempering Strikes is active, every strike will apply a buff to 1 random ally within 3 tiles, based on the current status of the hammer.
      • Normal State: Applies a shield equal to 100% of the heroes DEF for 10 secs.
      • Heated State: Applies both the Normal State buff and DMG Increase.
  • Level 2 Shield Strength +10%.
  • Level 3 DMG Increase +5%.
  • Level 4 Shield Strength +10%.
  • Level 5 DMG Increase +5%.

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