
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent
Not Available.

- Basic Attack. Single Target Heal. Grants HP-Based Healing to 1 ally in range.
- Level 2 Healing Multiplier +5%.
- Level 3 Healing Multiplier +5%.

- Ultimate. Moisture. Manual
- Cost = 1,100 Rage. Lasts 20 secs.
- Increases the Healing Multiplier by 25% for 20 sec. When triggered restores HP equal to 10% Max HP for all allies in range. If the heal amount exceeds their Max HP, 110% of the excess will be converted into a DMG-absorbing water shield that lasts for 10 sec.
- Level 2 Skill’s Healing Multiplier +5%, Shield Strength +10%.
- Level 3 Skill’s Healing Multiplier +5%, Shield Strength +10%, Skill Cost -100.
- Level 4 Skill’s Healing Multiplier +5%, Shield Strength +10%.
- Level 5 Skill’s Healing Multiplier +5%, Shield Strength +10%, Skill Cost -100.

- Healing Ripple. Passive. When the hero’s Basic ATK heals in excess of the target’s HP, the surplus healing is converted into a DMG-absorbing water shield, equal to 70% of the healing, which lasts for 10 sec. During the effect of Moisture, the hero can heal 1 more target(s).
- Level 2 Shield Strength +10%.
- Level 3 Shield Strength +10%.
- Level 4 Shield Strength +10%.
- Level 5 Shield Strength +20%.
- Awaken.
- A1. When on the field, grants a random ally a shield to 20% of their HP every 25 secs. This effect lasts for 10 secs.
- A2. HP +1200.
- A3. Increases the healing Multiplier on platform units by 20%.
- A4. Rage Regen (Auto) +1.
- A5. Healing Ripple’s shield absorbs 10% more DMG.
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