
| Artifact | GRI | GRII | GRIII | Guild Boss |
| Arena | Single | AoE | Sustained | Aerial |
| Immortal Codex | Conqueror | Titan | Styx |
Talent. 
When King Harz is shielded, his ATK has a 20% chance to inflict the enemy with a 4 sec Freeze.

- Basic Attack. P. ATK. Deals DMG to 1 enemy.
- Level 2 Periodic Rage regen (ATK) +3.
- Level 3 Periodic Rage regen (ATK) +3.
- Level 4 Periodic Rage regen (ATK) +3.
- Level 5 Periodic Rage regen (ATK) +3.

- Ultimate. Fury of Winter. Manual.
- 1,000 Rage. Deals AoE DMG equal to 120% of ATK to surrounding enemies, inflicting a 4 sec Freeze. Grants a shield equal to 50% of Max HP that lasts 8 secs.
- Level 2 DMG Absorption +20%, DMG Dealt +40%.
- Level 3 DMG Absorption +20%, Initial Rage +200.
- Level 4 DMG Absorption +20%, Skill Cost -100.
- Level 5 DMG Absorption +20%, Initial Rage +300.

- Shield of Artic. Passive. When hero has any type of shield, reduces P.DMG taken by 15%.
- Level 2 P. DMG reduction +3%.
- Level 3 P. DMG reduction +3%.
- Level 4 P. DMG reduction +3%.
- Level 5 P. DMG reduction +3%.

- Lord of the North. Passive. Every time receiving a shield, increases Shield Strength by 35%.
- Level 2 Shield Strength +5%.
- Level 3 Shield Strength +5%.
- Level 4 Shield Strength +5%.
- Level 5 Shield Strength +5%.

- Spirit of the North III. Lord Skill.
- Increase faction team members basic attributes by 15%.
- Periodically grants all faction team members a shield equal to 15% of their Max HP for 20secs.
- The more faction allies there are on the team, the more frequently it takes effect.
- The DEF of shielded faction team members is increased by 20%.
- Awaken.
- A1. Fury of Winter generates a shield to protect all surrounding allies within 1 adjacent tile.
- A2. HP +1200. Increases faction team members shield received by 10%.
- A3. Deals 100% extra DMG to controlled enemies.
- A4. All DMG reductions +8%.
- A5. Increases King Harz’s Healing Effect by 100% if he is shielded.
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