Ain, Fighter, Normal, Watcher,

Talent

When there are allies in range, the heroes attacks will ignore an extra 15% of the enemies Def.

  • Basic Attack. Physical Attack. Deals 100% P. DMG to 1 enemy.
    • Level 2 DMG +5%.
    • Level 3 DMG +5%.
  • Ultimate Impaler. During the Ultimate, the hero and allies in range gain DMG Increase. The hero attacks with triple strikes, with each strike dealing 60% DMG. The Ultimate lasts for 15 secs.
    • Level 2 DMG Increase +10%.
    • Level 3 Effect duration +5 secs.
    • Level 4 DMG + 10%.
    • Level 5 Skill cost -100.
  • Pursuit Lunge. Passive
    • When an ally is in range deals DMG to an enemy with Basic ATK, the hero has a 15% chance to launch a pursuit 1 enemy, dealing 140% DMG. The chance of triggering pursuits increased by 50% when attacking enemies inflicted with Stun, During the Ultimate, the heroes pursuit will hit multiple times.
    • Level 2 Pursuit chance +2%.
    • Level 3 DMG +10%.
    • Level 4 Pursuit chance +3%.
    • Level 5 DMG +10%.
  • Lord Skill. Blessing of Light II.
    • Increase faction allies basic attributes by 10%.
    • Periodically increases DMG and Healing Multiplier by 20% for 20 secs.
    • The more faction allies there are on the team, the more frequently it takes effect.

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